Our games
Everything we have made, and nothing we have not.
One title is in development and two more are in production without an announcement yet. That is the whole list. When a game gets a date, this page will say so on the day it is true.
Opens the official storefront listing. We link only to first-party stores; there are no third-party download mirrors on this site.
A horror game run by a fear director
Cathedral of Sorrow
A first-person psychological horror game in which an adaptive “fear director” reads how you play and decides when, where and how to frighten you. Every run through the Cathedral is assembled procedurally, so the scare you learned to survive will not be waiting where you left it.
You play Thomas Ward, descending through a cathedral that keeps its dead and will not let them leave. The story is told through dialogue and the documents the building has swallowed, and it is played straight: no jump scare arrives because a timer expired.
The direction system is the reason the game exists. It watches pace, route choice, where you look and how long you hesitate, then places pressure where the model thinks you are least ready for it — which is also why the levels are generated rather than hand-placed.
- Psychological horror
- Procedural generation
- Story rich
- First-person
- Adaptive direction
- Developer
- Foolhardy Horizons F.M.B.A
- Publisher
- Foolhardy Horizons F.M.B.A
- Genre
- First-person psychological horror
- Modes
- Single-player
- Platforms
- PC — Windows 10 / 11
- Languages
- English (interface, audio and subtitles)
- Release date
- Not announced. No date has been set.
- Age rating
- Not yet rated. Ratings are applied for per territory before release.
Content notice
Mature themes. The game deals with depression, grief, self-harm and suicide, and contains flashing lights. It is not suitable for children.
Announced when the teams are ready to show them
Two further titles in production
Alongside Cathedral of Sorrow the cooperative has two more projects in production. Titles, genres, platforms and dates will be published when the teams choose to show them — and not before.
We would rather have an empty page here than a mock-up. Nothing is listed as a product until there is a store page behind it.
If you are a press contact or a platform partner and want to be told when these are announced, write to us and we will add you to the list.
- In production
Catalogue policy
Why this page is not longer.
A publisher's catalogue is the easiest page on a website to pad, and the easiest to disprove. Ours is governed by four rules, and they do not bend for a marketing deadline:
- A title appears here only when there is a public storefront listing or a public announcement behind it.
- Developer and publisher are named separately. We claim a publishing credit only where we hold one.
- No release date is shown until the team has committed to one, and no age rating until a board has issued it.
- Cover images are generated artwork, clearly abstract. We do not present concept images or renders as gameplay.
Cathedral of Sorrow on Steam lists Foolhardy Horizons as both developer and publisher, which is what this page says. If anything here ever disagrees with a store page, the store page is right — tell us and we will fix it.
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The publishing programme is open to external studios.