Our games

Everything we have made, and nothing we have not.

One title is in development and two more are in production without an announcement yet. That is the whole list. When a game gets a date, this page will say so on the day it is true.

In development
Steam store page

Opens the official storefront listing. We link only to first-party stores; there are no third-party download mirrors on this site.

A horror game run by a fear director

Cathedral of Sorrow

A first-person psychological horror game in which an adaptive “fear director” reads how you play and decides when, where and how to frighten you. Every run through the Cathedral is assembled procedurally, so the scare you learned to survive will not be waiting where you left it.

You play Thomas Ward, descending through a cathedral that keeps its dead and will not let them leave. The story is told through dialogue and the documents the building has swallowed, and it is played straight: no jump scare arrives because a timer expired.

The direction system is the reason the game exists. It watches pace, route choice, where you look and how long you hesitate, then places pressure where the model thinks you are least ready for it — which is also why the levels are generated rather than hand-placed.

  • Psychological horror
  • Procedural generation
  • Story rich
  • First-person
  • Adaptive direction
Developer
Foolhardy Horizons F.M.B.A
Publisher
Foolhardy Horizons F.M.B.A
Genre
First-person psychological horror
Modes
Single-player
Platforms
PC — Windows 10 / 11
Languages
English (interface, audio and subtitles)
Release date
Not announced. No date has been set.
Age rating
Not yet rated. Ratings are applied for per territory before release.

Content notice

Mature themes. The game deals with depression, grief, self-harm and suicide, and contains flashing lights. It is not suitable for children.

Unannounced

Announced when the teams are ready to show them

Two further titles in production

Alongside Cathedral of Sorrow the cooperative has two more projects in production. Titles, genres, platforms and dates will be published when the teams choose to show them — and not before.

We would rather have an empty page here than a mock-up. Nothing is listed as a product until there is a store page behind it.

If you are a press contact or a platform partner and want to be told when these are announced, write to us and we will add you to the list.

  • In production

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