In our own studio
Cathedral of Sorrow
A horror game run by a fear director. First-person psychological horror, single-player.
- Release
- Not yet dated
- Rating
- Not yet rated
- Platform
- PC — Windows 10 / 11
Copenhagen · Worker-owned · Established 2025
Foolhardy Horizons is a Danish game publisher owned by the developers who work in it. We take finished and near-finished games to market — store release, QA, localisation and press — and we build our own titles in the same building, under the same rules.
Foolhardy Horizons F.M.B.A · CVR 45344088 · VAT DK45344088 · 2000 Frederiksberg, Denmark
In our own studio
A horror game run by a fear director. First-person psychological horror, single-player.
Cover art on this site is generated artwork, not a screenshot. Gameplay footage lives on the store page for each title.
Publishing services
You made the game. The rest of it — store pages, ratings applications, build pipelines, review keys, localisation vendors, refund policy — is a second job. That second job is ours.
01
From a finished build to a live store page
We take a game that is playable and get it onto the storefronts it belongs on, with the paperwork, the pricing and the release plan handled by people who have done it before.
What that includes02
Production help, and a second pair of eyes on the build
Practical production support for small teams: milestone planning that survives contact with reality, and structured testing so the bugs are found by us rather than by a review thread.
What that includes03
Reaching players without lying to them
Campaign work built on the game you actually made: capsule art and trailers cut from real footage, a press list that matches the genre, and a launch beat plan you can staff.
What that includes04
The unglamorous half of shipping
Localisation, support, reporting and the long tail. A launch week is not the end of the work, and the plan should say so before anyone signs.
What that includesHow we are built
Foolhardy Horizons is registered as a forening med begrænset ansvar — a limited-liability association. In practice that means the people doing the work hold the votes: creative direction, business decisions and how money is spent are decided by the developers, with an appointed director to keep the company answerable to Danish company law.
It is an unusual legal form for a games company, and it is the reason the rest of this site can be blunt about what we will and will not ship.
More about the companyStraight from the public register
Where the line is
This is not a disclaimer added for a form. It is the reason several of us left the studios we came from, and it is written into the publishing terms every agreement points at.
Read it in the termsOpen for submissions
No studio has released through us yet — the publishing programme is open and this is the first window. We would rather say that than show you a wall of logos. You will get an answer with a reason attached, within five working days.